SpineWorks

The swiss army knife for indie devs.

Project management, design docs, roadmaps, and player feedback in one tool, built for solo devs and small indie game studios.

Free while in beta.

Everything you need in one workspace.

Stop stitching together five different tools to manage one project.

Project management

Tasks, boards, sprints, milestones, estimations. Configurable states, departments as swim lanes, and a backlog that doesn't get in your way.

SpineWorks backlog view
SpineWorks design documents

Design docs

Block-based feature breakdowns inspired by HackNPlan. Attach tasks directly to design elements so the plan and the work live together.

Roadmaps & time tracking

Milestones with start and due dates, effort estimation, and built-in time tracking. Know what ships when, and where the hours went.

SpineWorks roadmap timeline
SpineWorks feedback results and reports

Player feedback forms

Public forms for bug reports, ideas, and playtest feedback. A Typeform/Google Forms replacement that routes submissions straight into your backlog.

Coming soon

Translation key management

An organizer for i18n lookup keys. An in-project alternative to Weblate or Localizor. And even more tools are on the way.

As much or as little process as you want.

Turn features on per project when you need them. Leave them off when you don't.

Configure the complexity

Each project decides its own depth. Run a prototype with just a backlog and two states, or scale the same workspace up to departments, sprints, milestones, estimations, and burndown. Feature by feature, when you actually need them.

A modern user experience

Keyboard-driven navigation, fast inline edits, drag-and-drop where you'd expect it, and a warm dark interface that's easy on the eyes during a long session.

Built for indie-sized teams.

Most project management tools assume a fifty-person studio with a dedicated producer. SpineWorks assumes you're probably doing the design, the code, and the planning yourself.

Solo devs

One place to plan, build, and collect feedback from your players.

Small indie teams

Departments as swim lanes so art, code, and design each see their own work without stepping on each other.

Game studios

Design-doc-first workflow. Features, systems, and tasks stay linked to the GDD instead of drifting away from it.

Start building with less overhead.

Plan your next milestone, document your systems, and hear from your players. All in one tool.

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